DEVASTATION SCORPION
{{Monster Table
|style=
|creature= Devastation Scorpion
|size=Colossal
|type=Vermin
|hd= 128d8+1,408
| hp=1,984 hp
|init= +12 (Dex)
|speed= 100 ft.
|ac=60 (–8 size, +12 Dex, +46 natural) | touch=14 | flat=48
|bab=+96 | grapple=+126
|at= Claw +102 (10d10+14) melee
|full_at=2 Claws +102 (10d10+14) melee and Sting +97 (8d10+7 plus poison) melee
|space= 50 ft. | reach=40 ft.
|sa= Improved grab, squeeze, poison
|sq= Vermin Traits, Darkvision 300 ft., SR 50, DR 15/–
|fort= +77|ref= +54|will= +42
|str=38|dex=35|con=32 |int=–|wis=10|cha=2
|skills= Climb +22, Hide +4, Jump +42, Spot +8
|env= Any land
|org= Solitary or cluster (2–5)
|cr=42
|treas= None
|align= Always neutral
|adv= None
}}
Vermin Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Improved Grab (Ex): To use this ability, the devastation scorpion must hit with its claw attack. If it gets a hold, it hangs on and squeezes. Squeeze (Ex): A devastation scorpion that gets a hold on a Gargantuan or smaller opponent automatically deals damage with both claws and its sting. Poison (Ex): Sting, Fortutude save (DC 95); initial and secondary damage 2d12 temporary Str. Skills: Devastation scorpions receive a +4 racial bonus on Climb, Hide, and Spot checks. SEE WIKIPEDIA ENTRY: Scorpion- System Reference Document -> Epic Creatures (SRD)
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Category:SRD Category:Epic Category:Creature Category:Colossal Size Category:Vermin Type Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Any Land Category:Any Climate Category:CR42{{OGL Bottom|the System 3.5 Reference Document|SRD}}